![]() ![]() ![]() In certain areas, Gladiolus can pull stone pillars from his surroundings and use them as weapons to attack his foes.Īfter completing the episode, players will unlock several items for use in the main game, as well as two additional gameplay modes: Score Attack and Final Trial. The gauge can be filled multiple times and each full gauge will unlock a more powerful Glaive Art. Once it is full, a special Glaive Art attack can be performed. Certain enemies can also break through Gladio's block with strong attacks.Īdditionally, he has a "valor" gauge, which can be built up by chaining regular attacks together. If the blue bar empties, he will become vulnerable. Gladiolus can only hold his block for a limited time, as measured by the blue bar below his health. The meter drains slightly after every attack Gladiolus performs and will automatically begin to drain over time during battles. ![]() ![]() The meter can be filled quicker by timing precise blocks, which will also leave the enemy vulnerable to a powerful counterattack. By blocking enemy attacks, Gladiolus can build up his "rage" meter which will increase his damage output depending on how high it is, with a maximum of 4x damage. While Noctis's gameplay was focused on mobility, Gladiolus takes a more defensive approach to battles. The episode uses the same Active X Battle system as Final Fantasy XV, although it has been adapted to fit Gladiolus's combat style. ![]()
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